The 3rd person puzzle-platforming will help the shipwrecked boy unravel the mystery of this island he finds himself stranded on. You are an interloper on this island, and it will react to your presence- the island IS a character in that way. To find meaning, you'll need to delve in and try to solve the questions of who built this place, where is everyone else, and how the island changes.
That last part is what really peaks my curiosity as the game's creator, Raúl Rubio Munárriz, mentioned something that immediately caught my eye in an old interview with Polygon, "Every time you explore this island or islands you are going to experience it differently." It makes me think there will be an element of procedural generation, and then further question exactly how reactive will the world be. Will every decision you make really change how the entire world around you functions? Can you alter how animals populating the island react by changing what you do to them? Will the island actively try to assist you in doing good, and try to thwart you from harming stuff? Can the island fight against your goal? I look forward to seeing if this is truly how the game is built. A real reactionary world.
Experience the subtle beauty of RiME in May 2017.
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