This new gameplay trailer softens the blow just a little. It does sound like a good idea to delay the game. The move to a new engine and larger budget poses a few issues of adapting.
"With this new episode of Styx we updated our engine from Unreal 3 to Unreal 4. This update has brought so much to the Styx series, from graphical enhancements to new gameplay mechanics and features. The engine transition has required some time for our team to adapt to. We're dedicated to providing the best stealth experience possible for players, so in agreement with our publisher Focus, we are delaying the game until the first quarter of 2017."
-Patrick Pligersdorffer, CEO Cyanide StudiosMaster of Shadows was really good despite a few flaws. This delay will hopefully remedy some of the clunky stealth mechanics and make the game much smoother overall. It'll be fun to return to our little green friend to see what he's been up to since the destruction of the Tower of Akenash, and how he handles his new adventure into the Dark Elven city of Korangar.
STYX: Shards of Darkness will arrive in Q1 2017 on PS4, Xbox One, and PC.
No comments:
Post a Comment