As many might be able to tell, Digital Sun has drawn inspiration from the likes of Rogue Legacy, The Legend Of Zelda: The Minish Cap, and the tremendous works of Studio Ghibli to create this game. It's got some beautiful top-down adventuring and wonderful art, alongside what appears to be some great worldbuilding.
Moonlighter is an action RPG game with rogue-lite elements about Will, an adventurous shopkeeper, that secretly dreams of becoming a hero.
To earn the daily bread, he needs to venture into the dungeons near his town, defeat strange enemies, and obtain loot to be sold at his shop.
Wisely managing the gold from those sales is the only way he’ll get strong enough to risk into deeper gates and, maybe, open the sealed one.
Moonlighter has endless randomly generated dungeons, a myriad of cool and expensive items, many weapons, dozens of weird enemies, five incredibly tough bosses, and gold... tons of gold!
You start with 100 gold coins.
Some cheap equipment.
And a shop.I like the idea that Moonlighter presents and it answers the question that's always bothered me in RPG's through time, where do the shopkeepers get all their wares? I have a feeling I won't feel so bad about spending so much gold on a sword after learning the shopkeep had to defeat a boss to obtain it.
Moonlighter has an estimated delivery of March 2017.
[ Digital Sun Games on Twitter ]
Source [ Moonlighter on Kickstarter ]
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