It starts with such a great homage to the original NES TMNT. |
Recently we've gotten TMNT: Out of the Shadows, Teenage Mutant Ninja Turtles the Nickelodeon based show game, and the Michael Bay movie tie-in Teenage Mutant Ninja Turtles game for the Nintendo 3DS. None of them were noteworthy in any way, and they were all pretty terrible. The only decent one is the Bay TMNT tie-in on iOS and Android mobile devices. Honestly, even these two Nickelodeon web-based games are better than the lot that we've gotten- Donnie Saves a Princess and Ninja Turtle Tactics.
To me it seemed to be games to keep a licensed franchise going for the sake of it and nothing else. Sadly even WayForward Games couldn't live up to their name in making Danger of the Ooze. Wayforward has a history of really good 2D platforming action games such as the Ducktales: Remastered, the Shantae series, and Thor: God of Thunder for the DS. I'll actually also mention all their Spongebob Squarepants games as well, because they are all quite good, at least the GBA ones.
So when I heard Activision was partnering with WayForward I was excited. Then when I heard the game was going to be a "metroidvania" game I was a bit skeptical, but still held hope.
The Game Review
Looking for pizza, late for training! |
Taking the metroidvania style of 2D exploration, one might think this to be an interesting take on the TMNT. With the metroidvania style of unlocking new skills that allow you to progress into new areas of the map over the course of the game. Unfortunately, this type of game is severely hindered by poor hit detection, boring combat and enemies, and platforming that always feels just out of reach. Every bit f backtracking felt like a huge chore instead of something to look forward to. Having to destroy the same 3 enemies ad nauseam becomes a genuinely good reason to stop playing a game and I really wonder how many kids will make it to the halfway point of the game because of it.
On the flip side of this, with each new skill, such as shuriken tossing, double jumping, or a dash, makes the combat slightly less cumbersome. Near the 60% mark I decided it was much swifter and easier just to run and bypass all the enemies possible. It saved a lot of annoyance during the running back and forth time.
Typical 2D platforming time. |
When I think about it, this game appears to have been aimed at kids, but the difficulty level seems much too high for them at times- notably the final boss fight. Fighting the Shredder was challenging mainly because it takes a different form than anything else in the game. You can only damage him indirectly when an extremely short prompt shows up once in a great while. I had a 4 minute period where he just kept attacking and when the prompt finally came, he wasn't near only thing that could damage him, making me wait through the cycles again. No explanation is given, there are no hints, nothing. I actually feel bad for any kids that manage to make it here because it's preposterously hard compared to the rest of the game.
What the game does right is a couple things. Right away when you go to enter a name, Michelangelo steps up and gives you a random one. A small, but nice touch. Another thing I noticed was if you enter somewhere with a boss and the turtles speak, each turtle has different lines. That is also nice, but it won't make me want to play any more than I have. The animations are only OK, and the cutscenes have awful lip syncing issues.
The game was definitely a trap. |
For more of my Turtles posts [ TMNT ]
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