"I don't even have time to explain why I don't have time to explain." |
All these beings need more than just the simplest urges- there is no real depth- and it really drags the game down for all the non-competitive players that came in search of the grand space opera story we were hoping for. Where are all the new takes on the old, time-worn sci fi tropes? Destiny's sci fi epic has been stripped of any originality and it feels as if the millions they spent on the game went right passed the writers rooms. Really, it feels an awful lot like the generic fill-in-the-blank science fiction stuff we were reading decades ago. Destiny is too damn formulaic.
Where'd all the promised potential go to? It's like all those long load-time flights back and forth from the Tower are in reality just us actually traversing right on passed the vast gaps in narrative.
Strangely enough, these are my two favorite characters. |
Even the enemies of all races are tiered essentially the same, with damn near the same exact movements and weaknesses. There are grunts, floaters, heavies, sub-bosses and bosses- repeat ad nauseam.
The locations are brilliantly designed, but when each mission takes you to the same 6 places, it gets old fast. Oh look, we're on Earth for the 71st time in the same area as all the last 70 times. Bungie needs to add more worlds. And why they're at it, put some damn missions on The Reef. Seriously, two cutscenes and no action?!? Ridiculous. It is a waste of a locale.
The problem with Destiny is actually in the redundancy. The same locales, the same weapons, and roughly the same characters. I've heard it said that Destiny is meant to be expanded, well I hope they've planned a LOT of expanding. Of every thing they've created. More worlds for missions to occur in, more variety in weapons, make the various races fight with different tactics, and maybe even some more characters to choose from.
At level 16 with my Warlock I am only now starting to reap any real differential bonuses in the character. I've noticed that there are a plethora of Hunters out and they seem to be overpowered with their wonderful arc blade ability. All the pulse rifles are so close to each other that the differences are negligible.
And while I'm mentioning irritations, in the single player game- it gets to be absolutely infuriating how much enemies hide. I can look through a sniper scope from the Tower and all the Captains somehow sense it and run for cover on Venus, which is about 160 million miles away. In multiplayer this isn't a problem, but in single player it forces you into situation where death becomes highly probably and then into replaying a lengthy battle. It's happened to me on bosses when I got them down to a sliver of health and had to run out from cover only to be one-shotted from boss attack splash damage. This could be avoided had they made it optional for random players to swing through and assist for the parts you actually need assistance with, but they can't. Maybe add a loot incentive in there- because I haven't found anything worth the time investment of the hard-to-kill bosses yet.
Really, this repetitiveness is a huge downfall. Coming from a purely mechanical viewpoint Destiny is unparalleled. Bungie can boast with the utmost confidence about their intuitive systems. The combat is so perfectly done, and the visuals are absolutely amazing, so why did the story get the shaft? It's true. The controls are perfectly responsive, frame-rates are so crisp and clean without even the most minimal stutter, and even the menus are outstandingly designed.
The story is the only thing keeping this from being the first "real" next gen game. Bungie, there is still a chance to remedy this. Make it easier for single players to enjoy. Make matchmaking in the main game easier. It's far too often I jump over to help a group without invites and then they're gone. There needs to be an overlap to compensate for this divide- proximity chatting would be the most notably thing to patch and would be an immensely helpful for the situation. Multiplayer is FUN. With a group this game is capital letters FUN, but single player is not. It has a completely different feel- which isn't really fun.
Is that a self-stabilizing knot of spacetime geometry in your pocket, or are you just happy to see me? |
For a game that was meant to be a sort of MMO-FPS-RPG, it is missing the mark. Not by a whole lot. A fair amount of small tweaks might fix this. Maybe it was simply Bungie trying to smash together too many things, maybe not, I don't know. All in all- I think if Bungie can alter a few very important things, Destiny still has a chance to iron out the kinks and draw us in for the long haul. It honestly feels like we got 60% of the game, and that we may have to pay extra for the last 40%.
Destiny still has the opportunity to become the dream game it was hyped to be.
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